Jérémie Mamo
Jérémie Mamo
jeremsoft@yahoo.com
 

Pourquoi j'ai choisi Alice

Alice Telecom Company Tv Commercial,
Directed by Frédéric Potier

© 2006 FilmMaster/Dog productions,La Maison

A very good experience,as usual with the "La Maison"Team. Plus a very interesting multi-tasks job:
Classic modelling and animation reach a new dimension when dealing with Motion Control,rotoscopy,virtual camera path,compositing,etc...
For a very "classy" result.


Pourquoi j'ai choisi Alice

Alice Telecom Company Tv Commercial,
Directed by Frédéric Potier

© 2006 FilmMaster/Dog productions,La Maison

A very good experience,as usual with the "La Maison"Team. Plus a very interesting multi-tasks job:
Classic modelling and animation reach a new dimension when dealing with Motion Control,rotoscopy,virtual camera path,compositing,etc...
For a very "classy" result.


Ants and Lizards

Saturn VUE car Tv Commercial,
Directed by Frédéric Planchon

© 2002 Academy Films ,La Maison

Another collaboration with the "La Maison"Team.
Ive modelled the car and the ants,for a photorealistic result.
Enjoyable to watch people wondering what is real or CGI.



Lizards

Saturn VUE car Tv Commercial,
Directed by Frédéric Planchon

© 2002 Academy Films ,La Maison

Another collaboration with the "La Maison"Team.
Ive modelled the car and the ants,for a photorealistic result.
Enjoyable to watch people wondering what is real or CGI.



ASFA,la Fable

French Highways Tv Commercial,
Directed by Lionel Mougin

© 2005 Bandits,La Maison

Sometimes,weather can be a filmmaker's nightmare.
A cloudy grey sky during the shoot resulted in pictures with really poor colors .
The post-prod team in "La Maison" had to play the firemen to save the film,and we modellised by rotoscopy the cars for each shoot to generate lighting passes.
Hopefully,it worked,and we could obtained this more shiny and happy result


Me&Myself

animated autoportrait


The final week of my Maya training video,in view to test the differents features of the software.

The result was quite successful and funny,so I use it often as a signature.

Roll-On

Garnier cosmetics Tv Commercial

© 2008 La Maison





Manner Sind Schweine

Die Arzte music video

© 1998 SZM,Tribu

3D Graphics can mean adventure.
That what I was thinking when our plane took off from Montpellier,direction Munchen and the SZM studios.
Here,with the Tribu team(just two blokes...),we spent 3 weeks of sleepless hyperactive nights,lost in the SZM complex(a huge germanic TV channel),in a foreign country,hardly communicating with the SZM people,trying to make functionning the motion capture device,animating and compositing on the fly what will become a masterpiece of the "german" video industry.
Well,the german industry was just the Tribu boss,Rafael Martinez,Maurice Kufferath,a belgian genius developper,and myself
We even won a prize with it!
A very funny job,and a premiere,with Lara Croft fighting with punks
The only trouble is that we really hadnt any second left to appreciate it...

Death of Vizier

Prince of Persia 3 cut-scene,
Directed by Chris Delaporte

© 2005 UbiSoft, Neomis


Neomis was a new animation structure in the center of Paris.

Their first 3D job was a cooperation with the UbiSoft studios on the POP3 project. As it was a 2D studios beginning with 3D acttivities,we were working on the cut-scene in the same time we were installing and testing the studio 3D infrastructure.
A bit hard and speedy,but the occasion for fun and making friends.

Prisoner of Ice

Infogrames video game Intro and cut-scenes,

© 1995 Infogrames, Gribouille

My first ever professional job,after few months of formation in the Gribouille company.
WW2 machines and the Chtulu Mythos atmosphere,very exciting job. Very sentimental about it,of course.

Ive made the vehicules modelling of the Intro,and was in charge of the dozen of cut-scenes in the game.

Prisoner of Ice

Infogrames video game Intro and cut-scenes,

© 1995 Infogrames, Gribouille

My first ever professional job,after few months of formation in the Gribouille company.
WW2 machines and the Chtulu Mythos atmosphere,very exciting job. Very sentimental about it,of course.

Ive made the vehicules modelling of the Intro,and was in charge of the dozen of cut-scenes in the game.

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